Igor Ostrovsky on September 24th, 2009

Did you ever see one of those auto-generated random “academic papers” like this one? When I first saw the following title, my first thought was that it is a randomly-generated “paper”: Implications of the Turing completeness of reaction-diffusion models, informed by GPGPU simulations on an XBox 360: Cardiac arrhythmias, re-entry and the Halting problem [PDF] […]

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Igor Ostrovsky on September 9th, 2009

Not many developers have the insights of Michael Abrash. He is a game developer with decades of experience building commercial games, including a game you may recognize as "Quake". His Graphics Programming Black Book is years old, but much of it is just as interesting as it was at the time of writing. And, the […]

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