<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The first month of my online game</title>
	<atom:link href="http://igoro.com/archive/the-first-month-of-my-online-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://igoro.com/archive/the-first-month-of-my-online-game/</link>
	<description>On programming, technology, and random things of interest</description>
	<lastBuildDate>Thu, 29 Jul 2010 00:28:29 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>By: gioca a blackjack</title>
		<link>http://igoro.com/archive/the-first-month-of-my-online-game/comment-page-1/#comment-555</link>
		<dc:creator>gioca a blackjack</dc:creator>
		<pubDate>Mon, 07 Sep 2009 05:58:04 +0000</pubDate>
		<guid isPermaLink="false">http://igoro.com/?p=112#comment-555</guid>
		<description>I love to play the game .When I started to play the game at that time  I spent a lot of time to play the games.</description>
		<content:encoded><![CDATA[<p>I love to play the game .When I started to play the game at that time  I spent a lot of time to play the games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dan S.</title>
		<link>http://igoro.com/archive/the-first-month-of-my-online-game/comment-page-1/#comment-540</link>
		<dc:creator>Dan S.</dc:creator>
		<pubDate>Tue, 18 Aug 2009 21:41:37 +0000</pubDate>
		<guid isPermaLink="false">http://igoro.com/?p=112#comment-540</guid>
		<description>I love the game, but can only play it through the javascript interface since I&#039;m a linux user. Nonetheless, I&#039;m hooked! Thanks for the brainy diversion, and for providing a fallback from silverlight.</description>
		<content:encoded><![CDATA[<p>I love the game, but can only play it through the javascript interface since I&#8217;m a linux user. Nonetheless, I&#8217;m hooked! Thanks for the brainy diversion, and for providing a fallback from silverlight.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom Theisen</title>
		<link>http://igoro.com/archive/the-first-month-of-my-online-game/comment-page-1/#comment-497</link>
		<dc:creator>Tom Theisen</dc:creator>
		<pubDate>Fri, 27 Mar 2009 21:46:53 +0000</pubDate>
		<guid isPermaLink="false">http://igoro.com/?p=112#comment-497</guid>
		<description>Ah, you flatter me. :)

Great job igoro!  You&#039;ve been very receptive to user feedback, both from casual and more serious players.  Your turnaround for new features has been quite impressive.  

I don&#039;t know much about marketing, but I think any free web game as consistently good as robozzle will inevitably gain some attention.  Especially one with user generated content.  One comparison that comes to mind is Fantastic Contraption, which has exploded beyond all original expectations.

Keep up the good work.

recursive</description>
		<content:encoded><![CDATA[<p>Ah, you flatter me. <img src='http://igoro.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Great job igoro!  You&#8217;ve been very receptive to user feedback, both from casual and more serious players.  Your turnaround for new features has been quite impressive.  </p>
<p>I don&#8217;t know much about marketing, but I think any free web game as consistently good as robozzle will inevitably gain some attention.  Especially one with user generated content.  One comparison that comes to mind is Fantastic Contraption, which has exploded beyond all original expectations.</p>
<p>Keep up the good work.</p>
<p>recursive</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Igor Ostrovsky</title>
		<link>http://igoro.com/archive/the-first-month-of-my-online-game/comment-page-1/#comment-496</link>
		<dc:creator>Igor Ostrovsky</dc:creator>
		<pubDate>Thu, 26 Mar 2009 18:57:35 +0000</pubDate>
		<guid isPermaLink="false">http://igoro.com/?p=112#comment-496</guid>
		<description>Hi Andrey,

That would explain why I got so many visitors from habrahabr.ru. :-)

Regarding your question about stats, I added a rule that if a puzzle&#039;s popularity is -5 or less, the puzzle does not show up in the game, and it also does not count towards your scoreboard statistics. It is still accessible via http://robozzle.com/puzzles.aspx

However, your user page still shows a count that includes the invisible puzzles. I plan to fix this soon.

This was discussed (among other things) on this thread: http://robozzle.com/forums/thread.aspx?id=88

Igor</description>
		<content:encoded><![CDATA[<p>Hi Andrey,</p>
<p>That would explain why I got so many visitors from habrahabr.ru. <img src='http://igoro.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Regarding your question about stats, I added a rule that if a puzzle&#8217;s popularity is -5 or less, the puzzle does not show up in the game, and it also does not count towards your scoreboard statistics. It is still accessible via <a href="http://robozzle.com/puzzles.aspx" rel="nofollow">http://robozzle.com/puzzles.aspx</a></p>
<p>However, your user page still shows a count that includes the invisible puzzles. I plan to fix this soon.</p>
<p>This was discussed (among other things) on this thread: <a href="http://robozzle.com/forums/thread.aspx?id=88" rel="nofollow">http://robozzle.com/forums/thread.aspx?id=88</a></p>
<p>Igor</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrey Prudnikov</title>
		<link>http://igoro.com/archive/the-first-month-of-my-online-game/comment-page-1/#comment-495</link>
		<dc:creator>Andrey Prudnikov</dc:creator>
		<pubDate>Thu, 26 Mar 2009 11:04:38 +0000</pubDate>
		<guid isPermaLink="false">http://igoro.com/?p=112#comment-495</guid>
		<description>BTW, today I&#039;ve noticed some strange thing while looking at scoreboard. Yesterday I had about 105+ solved puzzles, but today I see number 95. Is something wrong with statistics or you have deleted some levels?
PS: my nickname in game - prudnikoff</description>
		<content:encoded><![CDATA[<p>BTW, today I&#8217;ve noticed some strange thing while looking at scoreboard. Yesterday I had about 105+ solved puzzles, but today I see number 95. Is something wrong with statistics or you have deleted some levels?<br />
PS: my nickname in game &#8211; prudnikoff</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrey Prudnikov</title>
		<link>http://igoro.com/archive/the-first-month-of-my-online-game/comment-page-1/#comment-494</link>
		<dc:creator>Andrey Prudnikov</dc:creator>
		<pubDate>Thu, 26 Mar 2009 10:59:38 +0000</pubDate>
		<guid isPermaLink="false">http://igoro.com/?p=112#comment-494</guid>
		<description>habrahabr.ru is not just some popular russian site. :) It&#039;s a most popular and powerful IT-community on exUSSR area.</description>
		<content:encoded><![CDATA[<p>habrahabr.ru is not just some popular russian site. <img src='http://igoro.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  It&#8217;s a most popular and powerful IT-community on exUSSR area.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Igor Ostrovsky</title>
		<link>http://igoro.com/archive/the-first-month-of-my-online-game/comment-page-1/#comment-492</link>
		<dc:creator>Igor Ostrovsky</dc:creator>
		<pubDate>Tue, 24 Mar 2009 21:55:58 +0000</pubDate>
		<guid isPermaLink="false">http://igoro.com/?p=112#comment-492</guid>
		<description>Thanks for the helpful suggestions, Abednego.

Initially, I was concerned that with no incoming new traffic, the game will &quot;die off&quot;. But, it seems that at this point, the user base is stable enough to keep people coming back for a good while.

Until either the Silverlight adoption increases or I add at least a limited non-Silverlight client, I think that I am fairly safe from digg, reddit and fark. On the positive side, a big chunk of the traffic that I do get is from people interested in Silverlight. So, it may just work out pretty well in the end.

Unfortunately, the game does not work on Linux until the release of Moonlight 2 (final release in September). Until then, it&#039;s only Windows and Mac. :-/</description>
		<content:encoded><![CDATA[<p>Thanks for the helpful suggestions, Abednego.</p>
<p>Initially, I was concerned that with no incoming new traffic, the game will &#8220;die off&#8221;. But, it seems that at this point, the user base is stable enough to keep people coming back for a good while.</p>
<p>Until either the Silverlight adoption increases or I add at least a limited non-Silverlight client, I think that I am fairly safe from digg, reddit and fark. On the positive side, a big chunk of the traffic that I do get is from people interested in Silverlight. So, it may just work out pretty well in the end.</p>
<p>Unfortunately, the game does not work on Linux until the release of Moonlight 2 (final release in September). Until then, it&#8217;s only Windows and Mac. :-/</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Abednego</title>
		<link>http://igoro.com/archive/the-first-month-of-my-online-game/comment-page-1/#comment-491</link>
		<dc:creator>Abednego</dc:creator>
		<pubDate>Tue, 24 Mar 2009 21:27:24 +0000</pubDate>
		<guid isPermaLink="false">http://igoro.com/?p=112#comment-491</guid>
		<description>Don&#039;t worry about marketing. Keep improving your game, making the interface more intuitive and responsive and adding features. Games like this market themselves. The time you have right now is very critical. You have a modest number of users. Listen to their feedback carefully and make improvements as quickly as you can. If all goes well, the link aggregators will find you soon enough, and it will be too late to fix things then.

Beware of digg.com, fark.com and i-am-bored.com . They will sneak up on you with no warning, hit hard with a massive wave and then leave. You goal should be to get as many returning visitors from those waves as you can.

I wish I could see what the game looks like. I tried installing the Linux version of Silverlight, but it crashed during installation. :(</description>
		<content:encoded><![CDATA[<p>Don&#8217;t worry about marketing. Keep improving your game, making the interface more intuitive and responsive and adding features. Games like this market themselves. The time you have right now is very critical. You have a modest number of users. Listen to their feedback carefully and make improvements as quickly as you can. If all goes well, the link aggregators will find you soon enough, and it will be too late to fix things then.</p>
<p>Beware of digg.com, fark.com and i-am-bored.com . They will sneak up on you with no warning, hit hard with a massive wave and then leave. You goal should be to get as many returning visitors from those waves as you can.</p>
<p>I wish I could see what the game looks like. I tried installing the Linux version of Silverlight, but it crashed during installation. <img src='http://igoro.com/wordpress/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arjan`s World &#187; LINKBLOG for March 24, 2009</title>
		<link>http://igoro.com/archive/the-first-month-of-my-online-game/comment-page-1/#comment-490</link>
		<dc:creator>Arjan`s World &#187; LINKBLOG for March 24, 2009</dc:creator>
		<pubDate>Tue, 24 Mar 2009 20:57:26 +0000</pubDate>
		<guid isPermaLink="false">http://igoro.com/?p=112#comment-490</guid>
		<description>[...] The first month of my online game - Igor Ostrovsky Igor evaluates his cool RoboZZle online game, that has given me and my 6 y/o already a couple hours of fun [...]</description>
		<content:encoded><![CDATA[<p>[...] The first month of my online game &#8211; Igor Ostrovsky Igor evaluates his cool RoboZZle online game, that has given me and my 6 y/o already a couple hours of fun [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Barry Dahlberg</title>
		<link>http://igoro.com/archive/the-first-month-of-my-online-game/comment-page-1/#comment-489</link>
		<dc:creator>Barry Dahlberg</dc:creator>
		<pubDate>Tue, 24 Mar 2009 05:33:50 +0000</pubDate>
		<guid isPermaLink="false">http://igoro.com/?p=112#comment-489</guid>
		<description>Congratulations, it looks like it&#039;s gone well from here.  How you market it going forward will be interesting to watch.  Funny to see my blog post there, it&#039;I haven&#039;t written one since and it&#039;s generated the most traffic on my blog of any post I&#039;ve done.

Stingray</description>
		<content:encoded><![CDATA[<p>Congratulations, it looks like it&#8217;s gone well from here.  How you market it going forward will be interesting to watch.  Funny to see my blog post there, it&#8217;I haven&#8217;t written one since and it&#8217;s generated the most traffic on my blog of any post I&#8217;ve done.</p>
<p>Stingray</p>
]]></content:encoded>
	</item>
</channel>
</rss>
