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	<title>Comments on: Self-printing Game of Life in C#</title>
	<atom:link href="http://igoro.com/archive/self-printing-game-of-life-in-c/feed/" rel="self" type="application/rss+xml" />
	<link>http://igoro.com/archive/self-printing-game-of-life-in-c/</link>
	<description>On programming, technology, and random things of interest</description>
	<lastBuildDate>Thu, 29 Jul 2010 00:28:29 +0000</lastBuildDate>
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		<title>By: The animated gif of Dorian Grey &#171; reperiendi</title>
		<link>http://igoro.com/archive/self-printing-game-of-life-in-c/comment-page-1/#comment-906</link>
		<dc:creator>The animated gif of Dorian Grey &#171; reperiendi</dc:creator>
		<pubDate>Mon, 03 May 2010 20:45:39 +0000</pubDate>
		<guid isPermaLink="false">http://igoro.com/archive/self-printing-game-of-life-in-c/#comment-906</guid>
		<description>[...] a quine to print out the source code of the program together with a comment containing the next frame in Conway&#8217;s Game of Life. So we have programs that can age themselves, as well as programs that double as pictures. The [...]</description>
		<content:encoded><![CDATA[<p>[...] a quine to print out the source code of the program together with a comment containing the next frame in Conway&#8217;s Game of Life. So we have programs that can age themselves, as well as programs that double as pictures. The [...]</p>
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	<item>
		<title>By: Danukeru</title>
		<link>http://igoro.com/archive/self-printing-game-of-life-in-c/comment-page-1/#comment-837</link>
		<dc:creator>Danukeru</dc:creator>
		<pubDate>Sat, 20 Mar 2010 01:11:44 +0000</pubDate>
		<guid isPermaLink="false">http://igoro.com/archive/self-printing-game-of-life-in-c/#comment-837</guid>
		<description>Now THAT&#039;S what I call hardcore metaprogramming...

Von Neumann would be proud. XD</description>
		<content:encoded><![CDATA[<p>Now THAT&#8217;S what I call hardcore metaprogramming&#8230;</p>
<p>Von Neumann would be proud. XD</p>
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	<item>
		<title>By: z0r</title>
		<link>http://igoro.com/archive/self-printing-game-of-life-in-c/comment-page-1/#comment-716</link>
		<dc:creator>z0r</dc:creator>
		<pubDate>Thu, 18 Feb 2010 13:06:54 +0000</pubDate>
		<guid isPermaLink="false">http://igoro.com/archive/self-printing-game-of-life-in-c/#comment-716</guid>
		<description>You could also feed it to the build-in C# compiler.
http://support.microsoft.com/kb/304655</description>
		<content:encoded><![CDATA[<p>You could also feed it to the build-in C# compiler.<br />
<a href="http://support.microsoft.com/kb/304655" rel="nofollow">http://support.microsoft.com/kb/304655</a></p>
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	<item>
		<title>By: Gallery of Processor Cache Effects</title>
		<link>http://igoro.com/archive/self-printing-game-of-life-in-c/comment-page-1/#comment-655</link>
		<dc:creator>Gallery of Processor Cache Effects</dc:creator>
		<pubDate>Tue, 02 Feb 2010 06:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://igoro.com/archive/self-printing-game-of-life-in-c/#comment-655</guid>
		<description>[...] Self-printing Game of Life in C# [...]</description>
		<content:encoded><![CDATA[<p>[...] Self-printing Game of Life in C# [...]</p>
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	</item>
	<item>
		<title>By: How to write a self-printing program &#124; Igor Ostrovsky Blogging</title>
		<link>http://igoro.com/archive/self-printing-game-of-life-in-c/comment-page-1/#comment-562</link>
		<dc:creator>How to write a self-printing program &#124; Igor Ostrovsky Blogging</dc:creator>
		<pubDate>Wed, 09 Sep 2009 07:20:39 +0000</pubDate>
		<guid isPermaLink="false">http://igoro.com/archive/self-printing-game-of-life-in-c/#comment-562</guid>
		<description>[...] the RSS feed to receive my future posts.Powered by WP Greet BoxAs promised at the end of my recent post, I am going to explain how to implement a program that prints itself, in addition to doing other [...]</description>
		<content:encoded><![CDATA[<p>[...] the RSS feed to receive my future posts.Powered by WP Greet BoxAs promised at the end of my recent post, I am going to explain how to implement a program that prints itself, in addition to doing other [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Tagz &#124; &#34;Self-printing Game of Life in C# &#124; Igor Ostrovsky Blogging&#34; &#124; Comments</title>
		<link>http://igoro.com/archive/self-printing-game-of-life-in-c/comment-page-1/#comment-528</link>
		<dc:creator>Tagz &#124; &#34;Self-printing Game of Life in C# &#124; Igor Ostrovsky Blogging&#34; &#124; Comments</dc:creator>
		<pubDate>Sat, 16 May 2009 17:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://igoro.com/archive/self-printing-game-of-life-in-c/#comment-528</guid>
		<description>[...]               [upmod] [downmod]     Self-printing Game of Life in C# &#124; Igor Ostrovsky Blogging  (igoro.com)    1 points posted 6 months, 2 weeks ago by jeethu  tags game programming quine life [...]</description>
		<content:encoded><![CDATA[<p>[...]               [upmod] [downmod]     Self-printing Game of Life in C# | Igor Ostrovsky Blogging  (igoro.com)    1 points posted 6 months, 2 weeks ago by jeethu  tags game programming quine life [...]</p>
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	<item>
		<title>By: Igor Ostrovsky</title>
		<link>http://igoro.com/archive/self-printing-game-of-life-in-c/comment-page-1/#comment-416</link>
		<dc:creator>Igor Ostrovsky</dc:creator>
		<pubDate>Fri, 31 Oct 2008 22:49:13 +0000</pubDate>
		<guid isPermaLink="false">http://igoro.com/archive/self-printing-game-of-life-in-c/#comment-416</guid>
		<description>@rb: The code uses implicitly-typed variables (the &#039;var&#039; keyword). Perhaps Mono does not support that feature yet?</description>
		<content:encoded><![CDATA[<p>@rb: The code uses implicitly-typed variables (the &#8216;var&#8217; keyword). Perhaps Mono does not support that feature yet?</p>
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	<item>
		<title>By: rb</title>
		<link>http://igoro.com/archive/self-printing-game-of-life-in-c/comment-page-1/#comment-415</link>
		<dc:creator>rb</dc:creator>
		<pubDate>Fri, 31 Oct 2008 22:09:54 +0000</pubDate>
		<guid isPermaLink="false">http://igoro.com/archive/self-printing-game-of-life-in-c/#comment-415</guid>
		<description>it doesnt compile in Mono on Linux.</description>
		<content:encoded><![CDATA[<p>it doesnt compile in Mono on Linux.</p>
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	<item>
		<title>By: Rohit</title>
		<link>http://igoro.com/archive/self-printing-game-of-life-in-c/comment-page-1/#comment-414</link>
		<dc:creator>Rohit</dc:creator>
		<pubDate>Fri, 31 Oct 2008 06:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://igoro.com/archive/self-printing-game-of-life-in-c/#comment-414</guid>
		<description>Coolest quine ever!</description>
		<content:encoded><![CDATA[<p>Coolest quine ever!</p>
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		<title>By: Dustin</title>
		<link>http://igoro.com/archive/self-printing-game-of-life-in-c/comment-page-1/#comment-412</link>
		<dc:creator>Dustin</dc:creator>
		<pubDate>Thu, 30 Oct 2008 15:55:06 +0000</pubDate>
		<guid isPermaLink="false">http://igoro.com/archive/self-printing-game-of-life-in-c/#comment-412</guid>
		<description>Hey Igor,

Didn&#039;t know that you regularily blog programming/theory tidbits like this one. Cool.</description>
		<content:encoded><![CDATA[<p>Hey Igor,</p>
<p>Didn&#8217;t know that you regularily blog programming/theory tidbits like this one. Cool.</p>
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